Coin offering
Offering Coins — Grade Odds & Soulstone Cost
Drop a coin into the Cube and it returns one piece of gear — but the coin you pick decides which grades you can actually roll. Higher-tier coins cost more soulstones but shift the curve toward rarer pulls. This table shows the exact probability of every grade per coin, computed from the game's drop weights.
1
Kingdom 1st Anniversary Coin
10 soulstones
COMMON2.2%
UNCOMMON12.4%
RARE28.5%
LEGENDARY35.6%
IMMORTAL21.3%
2
Empire 1st Anniversary Coin
110 soulstones
UNCOMMON8.2%
RARE24.4%
LEGENDARY31.5%
IMMORTAL24.1%
ARCANA11.8%
3
Kingdom 10th Anniversary Coin
210 soulstones
RARE15.8%
LEGENDARY29.3%
IMMORTAL30.4%
ARCANA17.6%
BEYOND6.8%
4
Empire 10th Anniversary Coin
310 soulstones
RARE0.7%
LEGENDARY18.0%
IMMORTAL34.8%
ARCANA28.0%
BEYOND15.0%
CELESTIAL3.5%
5
Kingdom 50th Anniversary Coin
410 soulstones
IMMORTAL26.7%
ARCANA31.9%
BEYOND27.9%
CELESTIAL9.7%
DIVINE3.7%
6
Empire 50th Anniversary Coin
510 soulstones
IMMORTAL4.7%
ARCANA47.9%
BEYOND28.7%
CELESTIAL14.3%
DIVINE3.8%
COSMIC0.6%
7
Kingdom 100th Anniversary Coin
610 soulstones
IMMORTAL4.7%
BEYOND57.7%
CELESTIAL26.8%
DIVINE9.6%
COSMIC1.1%
8
Empire 100th Anniversary Coin
710 soulstones
IMMORTAL5.4%
CELESTIAL72.2%
DIVINE19.2%
COSMIC3.2%
9
Sacred Kingdom 1000th Anniversary Coin
810 soulstones
IMMORTAL5.5%
DIVINE88.0%
COSMIC6.5%
10
Eternal Empire 1000th Anniversary Coin
910 soulstones
IMMORTAL6.3%
COSMIC93.7%
| # | Coin | Cost (soulstones) | Common | Uncommon | Rare | Legendary | Immortal | Arcana | Beyond | Celestial | Divine | Cosmic |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 10 | 2.2% | 12.4% | 28.5% | 35.6% | 21.3% | · | · | · | · | · | |
| 2 | 110 | · | 8.2% | 24.4% | 31.5% | 24.1% | 11.8% | · | · | · | · | |
| 3 | 210 | · | · | 15.8% | 29.3% | 30.4% | 17.6% | 6.8% | · | · | · | |
| 4 | 310 | · | · | 0.7% | 18.0% | 34.8% | 28.0% | 15.0% | 3.5% | · | · | |
| 5 | 410 | · | · | · | · | 26.7% | 31.9% | 27.9% | 9.7% | 3.7% | · | |
| 6 | 510 | · | · | · | · | 4.7% | 47.9% | 28.7% | 14.3% | 3.8% | 0.6% | |
| 7 | 610 | · | · | · | · | 4.7% | · | 57.7% | 26.8% | 9.6% | 1.1% | |
| 8 | 710 | · | · | · | · | 5.4% | · | · | 72.2% | 19.2% | 3.2% | |
| 9 | 810 | · | · | · | · | 5.5% | · | · | · | 88.0% | 6.5% | |
| 10 | 910 | · | · | · | · | 6.3% | · | · | · | · | 93.7% |
How the odds were computed
Each coin has its own internal drop pool: a list of item groups with weights. We aggregate those weights by the grade of the items in each group, then divide by the total weight to get the per-grade probability shown above.
Within a single grade the exact item (gear slot and level) rolls roughly evenly from that grade's pool, so use the row's modal grade (highlighted) as the expected outcome of a typical pull.