Glossary · decoded from IL2CPP

Game stats

64 unique stat types · 132 attributes per hero · 620 stat mods. Data extracted directly from the game's compiled code.

64 of 64
NONE
ID #0 · Other
AttackDamage
ID #1 · Damage
20 mods3 buffs11 pas.
Ranges per tier
T1 F: 1–2T2 F: 2–3T3 F: 3–6T4 F: 6–10T5 F: 10–15+15
Where it comes from
Passives
11
Inherent
2635
Mods
20
AttackSpeed
ID #2 · Damage
10 mods4 buffs5 pas.
Ranges per tier
T1 A: 40–50T2 A: 50–60T3 A: 60–70T4 A: 70–90T5 A: 90–110+5
Where it comes from
Passives
5
Inherent
947
Mods
10
CriticalChance
ID #3 · Damage
20 mods1 buffs6 pas.
Ranges per tier
T1 F: 3–5T2 F: 5–7T3 F: 7–9T4 F: 9–11T5 F: 11–13+15
Where it comes from
Passives
6
Inherent
937
Mods
20
CriticalDamage
ID #4 · Damage
10 mods6 pas.
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–400+5
Where it comes from
Passives
6
Inherent
1295
Mods
10
MaxHp
ID #5 · Defense
20 mods10 pas.
Ranges per tier
T1 F: 10–30T2 F: 30–60T3 F: 60–90T4 F: 90–120T5 F: 120–150+15
Where it comes from
Passives
10
Inherent
895
Mods
20
Armor
ID #6 · Defense
20 mods3 pas.
Ranges per tier
T1 F: 25–50T2 F: 50–100T3 F: 100–150T4 F: 150–200T5 F: 200–250+15
Where it comes from
Passives
3
Inherent
799
Mods
20
MovementSpeed
ID #7 · Utility
20 mods2 buffs3 pas.
Ranges per tier
T1 A: 100–150T2 A: 150–200T3 A: 200–250T4 A: 250–300T5 A: 300–350+15
Where it comes from
Passives
3
Inherent
313
Mods
20
AreaOfEffect
ID #8 · Utility
10 mods8 pas.
Ranges per tier
T1 A: 70–80T2 A: 80–90T3 A: 90–100T4 A: 100–120T5 A: 120–140+5
Where it comes from
Passives
8
Inherent
371
Mods
10
BaseAttackCountReduction
ID #9 · Damage
10 mods
Ranges per tier
T1 F: 1T2 F: 1T3 F: 1T4 F: 1T5 F: 1+5
Where it comes from
CooldownReduction
ID #10 · Utility
10 mods7 pas.
Ranges per tier
T1 F: 10–25T2 F: 25–40T3 F: 40–55T4 F: 55–70T5 F: 70–85+5
Where it comes from
Passives
7
Inherent
1283
Mods
10
SkillRangeExpansion
ID #11 · Utility
10 mods1 pas.
Ranges per tier
T1 F: 30–40T2 F: 40–50T3 F: 50–70T4 F: 70–90T5 F: 90–110+5
Where it comes from
Passives
1
Inherent
32
Mods
10
FireResistance
ID #12 · Defense
10 mods4 buffs
Ranges per tier
T1 F: 5–10T2 F: 10–15T3 F: 15–20T4 F: 20–25T5 F: 25–30+5
ColdResistance
ID #13 · Defense
10 mods4 buffs
Ranges per tier
T1 F: 5–10T2 F: 10–15T3 F: 15–20T4 F: 20–25T5 F: 25–30+5
LightningResistance
ID #14 · Defense
10 mods4 buffs
Ranges per tier
T1 F: 5–10T2 F: 10–15T3 F: 15–20T4 F: 20–25T5 F: 25–30+5
ChaosResistance
ID #15 · Defense
10 mods3 buffs
Ranges per tier
T1 F: 5–10T2 F: 10–15T3 F: 15–20T4 F: 20–25T5 F: 25–30+5
DodgeChance
ID #16 · Defense
10 mods5 pas.
Ranges per tier
T1 F: 25–35T2 F: 35–45T3 F: 45–55T4 F: 55–70T5 F: 70–90+5
Where it comes from
Passives
5
Inherent
54
Mods
10
BlockChance
ID #17 · Defense
10 mods3 pas.
Ranges per tier
T1 F: 25–35T2 F: 35–45T3 F: 45–55T4 F: 55–70T5 F: 70–90+5
Where it comes from
Passives
3
Inherent
260
Mods
10
MaxDodgeChance
ID #18 · Defense
10 mods1 pas.
Ranges per tier
T1 F: 5–10T2 F: 10–15T3 F: 15–20T4 F: 20–25T5 F: 25–30+5
Where it comes from
Passives
1
Mods
10
MaxBlockChance
ID #19 · Defense
10 mods
Ranges per tier
T1 F: 5–10T2 F: 10–15T3 F: 15–20T4 F: 20–25T5 F: 25–30+5
Multistrike
ID #20 · Damage
10 mods
Ranges per tier
T1 F: 1T2 F: 1T3 F: 1T4 F: 1T5 F: 1+5
Where it comes from
Inherent
7
Mods
10
HpLeech
ID #21 · Sustain
10 mods2 pas.
Ranges per tier
T1 F: 10–20T2 F: 15–25T3 F: 20–30T4 F: 25–35T5 F: 30–40+5
Where it comes from
Passives
2
Inherent
131
Mods
10
ProjectileCount
ID #22 · Damage
10 mods
Ranges per tier
T1 F: 1T2 F: 1T3 F: 1T4 F: 1T5 F: 1+5
Where it comes from
Inherent
7
Mods
10
HpRegenPerSec
ID #23 · Sustain
10 mods2 pas.
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–400+5
Where it comes from
Passives
2
Inherent
557
Mods
10
PhysicalDamagePercent
ID #24 · Damage
10 mods6 pas.
Ranges per tier
T1 F: 100–200T2 F: 200–300T3 F: 300–400T4 F: 400–500T5 F: 500–600+5
Where it comes from
Passives
6
Mods
10
FireDamagePercent
ID #25 · Damage
10 mods2 pas.
Ranges per tier
T1 F: 100–200T2 F: 200–300T3 F: 300–400T4 F: 400–500T5 F: 500–600+5
Where it comes from
Passives
2
Mods
10
ColdDamagePercent
ID #26 · Damage
10 mods2 pas.
Ranges per tier
T1 F: 100–200T2 F: 200–300T3 F: 300–400T4 F: 400–500T5 F: 500–600+5
Where it comes from
Passives
2
Mods
10
LightningDamagePercent
ID #27 · Damage
10 mods2 pas.
Ranges per tier
T1 F: 100–200T2 F: 200–300T3 F: 300–400T4 F: 400–500T5 F: 500–600+5
Where it comes from
Passives
2
Mods
10
ChaosDamagePercent
ID #28 · Damage
10 mods
Ranges per tier
T1 F: 100–200T2 F: 200–300T3 F: 300–400T4 F: 400–500T5 F: 500–600+5
MaxFireResistance
ID #29 · Defense
10 mods
Ranges per tier
T1 F: 1–3T2 F: 2–4T3 F: 3–5T4 F: 4–6T5 F: 5–7+5
MaxColdResistance
ID #30 · Defense
10 mods
Ranges per tier
T1 F: 1–3T2 F: 2–4T3 F: 3–5T4 F: 4–6T5 F: 5–7+5
MaxLightningResistance
ID #31 · Defense
10 mods
Ranges per tier
T1 F: 1–3T2 F: 2–4T3 F: 3–5T4 F: 4–6T5 F: 5–7+5
MaxChaosResistance
ID #32 · Defense
10 mods
Ranges per tier
T1 F: 1–3T2 F: 2–4T3 F: 3–5T4 F: 4–6T5 F: 5–7+5
AddHpPerHit
ID #33 · Sustain
10 mods1 pas.
Ranges per tier
T1 F: 1–2T2 F: 2–4T3 F: 1–2T4 F: 4–6T5 F: 5–7+5
Where it comes from
Passives
1
Inherent
149
Mods
10
DamageReduction
ID #34 · Defense
10 mods1 pas.
Ranges per tier
T1 F: 10–20T2 F: 20–30T3 F: 30–40T4 F: 40–55T5 F: 55–70+5
Where it comes from
Passives
1
Inherent
142
Mods
10
PhysicalDamageReduction
ID #35 · Defense
10 mods
Ranges per tier
T1 F: 10–25T2 F: 25–40T3 F: 40–55T4 F: 55–70T5 F: 70–85+5
FireDamageReduction
ID #36 · Defense
10 mods
Ranges per tier
T1 F: 10–25T2 F: 25–40T3 F: 40–55T4 F: 55–70T5 F: 70–85+5
ColdDamageReduction
ID #37 · Defense
10 mods
Ranges per tier
T1 F: 10–25T2 F: 25–40T3 F: 40–55T4 F: 55–70T5 F: 70–85+5
LightningDamageReduction
ID #38 · Defense
10 mods
Ranges per tier
T1 F: 10–25T2 F: 25–40T3 F: 40–55T4 F: 55–70T5 F: 70–85+5
ChaosDamageReduction
ID #39 · Defense
10 mods
Ranges per tier
T1 F: 10–25T2 F: 25–40T3 F: 40–55T4 F: 55–70T5 F: 70–85+5
DamageAbsorption
ID #40 · Defense
10 mods2 pas.
Ranges per tier
T1 F: 10T2 F: 10–14T3 F: 14–18T4 F: 18–22T5 F: 22–26+5
Where it comes from
Passives
2
Inherent
136
Mods
10
DamageAddition
ID #41 · Damage
10 mods1 buffs
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–350+5
PhysicalDamageAddition
ID #42 · Damage
10 mods1 buffs
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–350+5
FireDamageAddition
ID #43 · Damage
10 mods1 buffs
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–350+5
ColdDamageAddition
ID #44 · Damage
10 mods
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–350+5
LightningDamageAddition
ID #45 · Damage
10 mods1 buffs
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–350+5
ChaosDamageAddition
ID #46 · Damage
10 mods
Ranges per tier
T1 F: 100–150T2 F: 150–200T3 F: 200–250T4 F: 250–300T5 F: 300–350+5
IncreaseExpAmount
ID #47 · Resources
10 mods
Ranges per tier
T1 F: 10–19T2 F: 19–28T3 F: 28–37T4 F: 37–46T5 F: 46–55+5
Where it comes from
AdditionalExp
ID #48 · Resources
10 mods
Ranges per tier
T1 F: 10–20T2 F: 20–30T3 F: 30–40T4 F: 40–50T5 F: 50–60+5
Where it comes from
Runes
2
Mods
10
CastSpeed
ID #49 · Utility
10 mods4 pas.
Ranges per tier
T1 A: 80–100T2 A: 100–120T3 A: 120–140T4 A: 140–160T5 A: 160–200+5
Where it comes from
Passives
4
Inherent
228
Mods
10
SkillHealIncrease
ID #50 · Sustain
10 mods2 pas.
Ranges per tier
T1 A: 34–80T2 A: 80–127T3 A: 127–173T4 A: 173–220T5 A: 220–266+5
Where it comes from
Passives
2
Inherent
112
Mods
10
SkillDurationIncrease
ID #51 · Utility
10 mods1 pas.
Ranges per tier
T1 A: 34–80T2 A: 80–127T3 A: 127–173T4 A: 173–220T5 A: 220–266+5
Where it comes from
Passives
1
Inherent
138
Mods
10
AllElementalResistance
ID #52 · Defense
10 mods3 pas.
Ranges per tier
T1 F: 5–7T2 F: 7–9T3 F: 9–11T4 F: 11–13T5 F: 13–15+5
Where it comes from
Passives
3
Inherent
129
Mods
10
IncreaseProjectileDamage
ID #53 · Damage
10 mods2 pas.
Ranges per tier
T1 A: 100–200T2 A: 200–300T3 A: 300–400T4 A: 400–500T5 A: 500–600+5
Where it comes from
Passives
2
Inherent
9
Mods
10
IncreaseMeleeDamage
ID #54 · Damage
10 mods
Ranges per tier
T1 A: 100–200T2 A: 200–300T3 A: 300–400T4 A: 400–500T5 A: 500–600+5
IncreaseAreaOfEffectDamage
ID #55 · Damage
10 mods3 pas.
Ranges per tier
T1 A: 100–200T2 A: 200–300T3 A: 300–400T4 A: 400–500T5 A: 500–600+5
Where it comes from
Passives
3
Mods
10
IncreaseSummonDamage
ID #56 · Damage
10 mods
Ranges per tier
T1 A: 100–200T2 A: 200–300T3 A: 300–400T4 A: 400–500T5 A: 500–600+5
IncreaseProjectileSpeed
ID #57 · Damage
AddHpPerKill
ID #58 · Sustain
10 mods3 pas.
Ranges per tier
T1 F: 2–4T2 F: 4–6T3 F: 6–8T4 F: 8–10T5 F: 10–13+5
Where it comes from
Passives
3
Inherent
95
Mods
10
AddAllSkillLevel
ID #59 · Utility
Where it comes from
ElementalBlockChance
ID #60 · Defense
ElementalDodgeChance
ID #61 · Defense
1 pas.
Where it comes from
Passives
1
Mods
MaxElementalBlockChance
ID #62 · Defense
MaxElementalDodgeChance
ID #63 · Defense