Calculators · Farm
EXP & Gold Farm Calculator
Tell us your hero level and how long a hard stage takes you. We back-fit your DPS and rank every stage by EXP/hour and Gold/hour, applying the over-level XP penalty so you can see when farming below your ceiling is actually faster.
%
From runes, gear or pets — applied to all stages equally.
s
How long the easiest stage takes — mostly wave-spawn dead time.
s · clear time
Computed DPS 25899.5
Wave overhead 15s
Bonus multiplier ×1.00
1
3-8Citadel of RuinLv 30100%
Clear 161.7s · 2.798.571 XP / clear · 3.800.016 HP
62297.5K
EXP / hour
2
3-9Core of the AbyssLv 31100%
Clear 194.4s · 2.969.576 XP / clear · 4.645.986 HP
54996.3K
EXP / hour
3
3-6Burning RavineLv 28100%
Clear 167.6s · 1.763.626 XP / clear · 3.952.512 HP
37880.0K
EXP / hour
4
3-7Plains of TormentLv 29100%
Clear 163.9s · 1.713.679 XP / clear · 3.856.275 HP
37641.7K
EXP / hour
5
3-1Snowbound OutpostLv 2363%
Clear 52.2s · 500.588 XP / clear · 963.021 HP
21584.1K
EXP / hour
6
3-5Hell GateLv 2793%
Clear 127.4s · 698.315 XP / clear · 2.912.180 HP
18246.7K
EXP / hour
7
3-3Glacial Cave EntranceLv 2578%
Clear 95.1s · 563.090 XP / clear · 2.073.814 HP
16524.6K
EXP / hour
8
3-2Frozen BattlefieldLv 2470%
Clear 73.2s · 448.165 XP / clear · 1.507.397 HP
15428.3K
EXP / hour
9
2-9Pharaoh's CryptLv 2148%
Clear 76.0s · 585.796 XP / clear · 1.580.498 HP
13176.2K
EXP / hour
10
3-4Frozen Glacier CavernLv 2685%
Clear 140.1s · 593.565 XP / clear · 3.240.503 HP
12962.7K
EXP / hour
11
2-8Sacred TombLv 2040%
Clear 45.9s · 305.561 XP / clear · 800.767 HP
9582.4K
EXP / hour
12
2-7Midnight SandsLv 1933%
Clear 49.4s · 355.721 XP / clear · 891.582 HP
8420.8K
EXP / hour
13
2-6Sunset RuinsLv 1825%
Clear 41.3s · 352.425 XP / clear · 680.583 HP
7684.1K
EXP / hour
14
2-5Scorching DunesLv 1718%
Clear 25.2s · 153.438 XP / clear · 263.907 HP
3837.5K
EXP / hour
15
2-4Bug NestLv 1610%
Clear 26.0s · 151.300 XP / clear · 284.693 HP
2095.6K
EXP / hour
16
2-3Desert Underground CaveLv 153%
Clear 23.6s · 117.423 XP / clear · 221.922 HP
538.1K
EXP / hour
17
2-2Sandstorm ValleyLv 143%
Clear 20.2s · 100.241 XP / clear · 134.473 HP
536.2K
EXP / hour
18
2-1Oasis RoadLv 133%
Clear 18.6s · 74.432 XP / clear · 92.528 HP
432.8K
EXP / hour
19
1-9Cursed LandLv 113%
Clear 18.1s · 59.813 XP / clear · 80.946 HP
356.4K
EXP / hour
20
2-10Pharaoh's UnderchannelLv 2255%
Clear 22.8s · 2808 XP / clear · 202.945 HP
243.5K
EXP / hour
21
1-8CemeteryLv 103%
Clear 16.3s · 26.966 XP / clear · 33.838 HP
178.6K
EXP / hour
22
1-7City OutskirtsLv 83%
Clear 15.8s · 15.111 XP / clear · 21.074 HP
103.2K
EXP / hour
23
1-6Rumstreet SquareLv 73%
Clear 16.3s · 11.704 XP / clear · 33.336 HP
77.6K
EXP / hour
24
3-10Hell Command ChamberLv 32100%
Clear 45.0s · 644 XP / clear · 776.985 HP
51.5K
EXP / hour
25
1-5Burning Village EntranceLv 63%
Clear 15.6s · 7392 XP / clear · 15.475 HP
51.2K
EXP / hour
26
1-4Eerie CanyonLv 53%
Clear 15.3s · 2980 XP / clear · 6794 HP
21.1K
EXP / hour
27
1-10Throne of DarknessLv 123%
Clear 15.6s · 1332 XP / clear · 15.435 HP
9.2K
EXP / hour
28
1-3WastelandLv 33%
Clear 15.1s · 789 XP / clear · 3138 HP
5.6K
EXP / hour
29
1-2Shadow MeadowLv 23%
Clear 15.1s · 457 XP / clear · 2040 HP
3.3K
EXP / hour
30
1-1PastureLv 13%
Clear 15.0s · 155 XP / clear · 560 HP
1.1K
EXP / hour
Over-level EXP penalty table
Hero at Lv 30. Each cell shows the % of EXP you keep on a stage of that level.
Lv 123%
Δ +18
Lv 133%
Δ +17
Lv 143%
Δ +16
Lv 153%
Δ +15
Lv 1610%
Δ +14
Lv 1718%
Δ +13
Lv 1825%
Δ +12
Lv 1933%
Δ +11
Lv 2040%
Δ +10
Lv 2148%
Δ +9
Lv 2255%
Δ +8
Lv 2363%
Δ +7
Lv 2470%
Δ +6
Lv 2578%
Δ +5
Lv 2685%
Δ +4
Lv 2793%
Δ +3
Lv 28100%
Δ +2
Lv 29100%
Δ +1
Lv 30100%
Δ +0
Lv 31100%
Δ -1
Lv 32100%
Δ -2
How is this calculated?
We back-fit your DPS from two clear times: the floor (1-1) is treated as pure wave-spawn overhead, and your ceiling stage's HP gives us the actual damage rate. Every other stage's clear is then estimated by HP / DPS plus that overhead.
- wave_overhead = floor clear time — the floor stage's HP is negligible, so its clear time is mostly wave-spawn dead time.
- dps = ceiling_total_hp / (ceiling_clear − wave_overhead)
- clear_time(s) = wave_overhead + stage_hp / dps
- reward/h = (reward_per_clear × 3600 / clear_time) × bonus × penalty
This is an estimation calibrated to community-observed numbers. Real fights involve crit variance, AOE clears, and skill cooldowns that can shorten clears beyond the linear model.