Calculators · Farm

EXP & Gold Farm Calculator

The game never tells you which stage actually gives the most XP per hour. Give us your hero's level and a single clear time from a stage you struggle with — we back-fit your damage, apply the hidden over-level penalty, and rank every stage so you can see the real winner (often well below your ceiling).

1

Your hero

%
From runes, gear or pets — applied to all stages equally.
2

Where you want to farm

1Best farm right now
3-8

Citadel of Ruin

NormalLv 303% kept
Clear 161.7s · 180 waves · 3.800.016 HP
💡 Highest XP per clear at your level — worth the longer clear.
EXP / hour
1.87M

Top 3 stages

Plan your session

based on stage 3-8
minutes
Total XP earned
934.5K
≈ 11.1 clears
Total gold earned
1.79M
≈ 11.1 clears
All other stages27 of stages
4
3-7Plains of TormentLv 293%
Clear 163.9s · 1.713.679 XP / clear · 3.856.275 HP
1.13M
EXP / hour
5
3-1Snowbound OutpostLv 233%
Clear 52.2s · 500.588 XP / clear · 963.021 HP
1.04M
EXP / hour
6
2-6Sunset RuinsLv 183%
Clear 41.3s · 352.425 XP / clear · 680.583 HP
922.1K
EXP / hour
7
2-9Pharaoh's CryptLv 213%
Clear 76.0s · 585.796 XP / clear · 1.580.498 HP
832.2K
EXP / hour
8
2-7Midnight SandsLv 193%
Clear 49.4s · 355.721 XP / clear · 891.582 HP
777.3K
EXP / hour
9
2-8Sacred TombLv 203%
Clear 45.9s · 305.561 XP / clear · 800.767 HP
718.7K
EXP / hour
10
3-2Frozen BattlefieldLv 243%
Clear 73.2s · 448.165 XP / clear · 1.507.397 HP
661.2K
EXP / hour
11
2-5Scorching DunesLv 173%
Clear 25.2s · 153.438 XP / clear · 263.907 HP
657.9K
EXP / hour
12
3-3Glacial Cave EntranceLv 253%
Clear 95.1s · 563.090 XP / clear · 2.073.814 HP
639.7K
EXP / hour
13
2-4Bug NestLv 163%
Clear 26.0s · 151.300 XP / clear · 284.693 HP
628.7K
EXP / hour
14
3-5Hell GateLv 273%
Clear 127.4s · 698.315 XP / clear · 2.912.180 HP
591.8K
EXP / hour
15
2-3Desert Underground CaveLv 153%
Clear 23.6s · 117.423 XP / clear · 221.922 HP
538.1K
EXP / hour
16
2-2Sandstorm ValleyLv 143%
Clear 20.2s · 100.241 XP / clear · 134.473 HP
536.2K
EXP / hour
17
3-4Frozen Glacier CavernLv 263%
Clear 140.1s · 593.565 XP / clear · 3.240.503 HP
457.5K
EXP / hour
18
2-1Oasis RoadLv 133%
Clear 18.6s · 74.432 XP / clear · 92.528 HP
432.8K
EXP / hour
19
1-9Cursed LandLv 113%
Clear 18.1s · 59.813 XP / clear · 80.946 HP
356.4K
EXP / hour
20
1-8CemeteryLv 103%
Clear 16.3s · 26.966 XP / clear · 33.838 HP
178.6K
EXP / hour
21
1-7City OutskirtsLv 83%
Clear 15.8s · 15.111 XP / clear · 21.074 HP
103.2K
EXP / hour
22
1-6Rumstreet SquareLv 73%
Clear 16.3s · 11.704 XP / clear · 33.336 HP
77.6K
EXP / hour
23
1-5Burning Village EntranceLv 63%
Clear 15.6s · 7392 XP / clear · 15.475 HP
51.2K
EXP / hour
24
1-4Eerie CanyonLv 53%
Clear 15.3s · 2980 XP / clear · 6794 HP
21.1K
EXP / hour
25
2-10Pharaoh's UnderchannelLv 223%
Clear 22.8s · 2808 XP / clear · 202.945 HP
13.3K
EXP / hour
26
1-10Throne of DarknessLv 123%
Clear 15.6s · 1332 XP / clear · 15.435 HP
9.2K
EXP / hour
27
1-3WastelandLv 33%
Clear 15.1s · 789 XP / clear · 3138 HP
5.6K
EXP / hour
28
1-2Shadow MeadowLv 23%
Clear 15.1s · 457 XP / clear · 2040 HP
3.3K
EXP / hour
29
3-10Hell Command ChamberLv 323%
Clear 45.0s · 644 XP / clear · 776.985 HP
1.5K
EXP / hour
30
1-1PastureLv 13%
Clear 15.0s · 155 XP / clear · 560 HP
1.1K
EXP / hour
DPS calibrationfine-tune the estimate by clearing 2 stages

By default the calculator uses the bottom of each difficulty as the DPS baseline. If you've cleared a tougher stage, time it and enter the result here for more accurate estimates.

s
How long the easiest stage takes — mostly wave-spawn dead time.
s · clear time
Computed DPS
25899.5
Wave overhead
15s
Bonus multiplier
×1.00
📐 Over-level EXP penalty table

Hero at Lv 50. Each cell shows the % of EXP you keep on a stage of that level.

Lv 323%
Lv diff: +18
📋 Stage base data (NORMAL)
StageLvWavesTotal HPEXP/clearGold/clearEXP/HP
1-1Pasture1100.6K1551400.277
1-2Shadow Meadow2222.0K4574970.224
1-3Wasteland3333.1K7899880.251
1-4Eerie Canyon5366.8K298019670.439
1-5Burning Village Entrance64815.5K739233900.478
1-6Rumstreet Square76033.3K11.70446330.351
1-7City Outskirts87221.1K15.11135640.717
1-8Cemetery107833.8K26.96657960.797
1-9Cursed Land119180.9K59.81310.0710.739
1-10Throne of Darkness12015.4K133232500.086
2-1Oasis Road139892.5K74.43291140.804
2-2Sandstorm Valley1498134.5K100.24112.1290.745
2-3Desert Underground Cave1598221.9K117.42312.6570.529
2-4Bug Nest16105284.7K151.30014.4400.531
2-5Scorching Dunes17105263.9K153.43813.4190.581
2-6Sunset Ruins18120680.6K352.42525.9260.518
2-7Midnight Sands19120891.6K355.72126.4520.399
2-8Sacred Tomb20128800.8K305.56121.6030.382
2-9Pharaoh's Crypt211281580.5K585.79638.9290.371
2-10Pharaoh's Underchannel220202.9K280885000.014
3-1Snowbound Outpost23128963.0K500.58829.4240.520
3-2Frozen Battlefield241281507.4K448.16531.2240.297
3-3Glacial Cave Entrance251532073.8K563.09042.9690.272
3-4Frozen Glacier Cavern261533240.5K593.56545.8610.183
3-5Hell Gate271532912.2K698.31546.2640.240
3-6Burning Ravine281533952.5K1.763.62691.2130.446
3-7Plains of Torment291703856.3K1.713.67996.0910.444
3-8Citadel of Ruin301803800.0K2.798.571160.4440.736
3-9Core of the Abyss311984646.0K2.969.576160.7250.639
3-10Hell Command Chamber320777.0K64418.7500.001
🧮 How is this calculated?

We back-fit your DPS from two clear times: the floor (1-1) is treated as pure wave-spawn overhead, and your ceiling stage's HP gives us the actual damage rate. Every other stage's clear is then estimated by HP / DPS plus that overhead.

  1. wave_overhead = floor clear time
  2. dps = ceiling_total_hp / (ceiling_clear − wave_overhead)
  3. clear_time(s) = wave_overhead + stage_hp / dps
  4. reward/h = (reward_per_clear × 3600 / clear_time) × bonus × penalty

This is an estimation calibrated to community-observed numbers. Real fights involve crit variance, AOE clears, and skill cooldowns that can shorten clears beyond the linear model.