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The Cube system explained

~8 min read·Reviewed v1.00.09·Updated 2026-06-04

The 8 Cube functions and their unlock Cube Levels

  • Cube Lv 1 — Synthesis (free, default unlocked)
  • Cube Lv 1 — Alchemy (10 gold to unlock)
  • Cube Lv 5 — Crafting (100 gold)
  • Cube Lv 8 — Decoration (300 gold)
  • Cube Lv 10 — Extraction (1,000 gold)
  • Cube Lv 15 — Engraving (1,000 gold)
  • Cube Lv 20 — Offering (3,000 gold)
  • Cube Lv 25 — Inscription (10,000 gold)
The Cube Level is the Cube's own level (max 100), not your hero level. You raise it by running Synthesis — every successful synth grants Cube XP.

When to use each

  1. 1
    Synthesis (Lv 1)

    Feed 5 items in, get 1 random output at the same tier or higher. Use it constantly in the early game — it's the cheapest way to level up gear and the Cube itself.

  2. 2
    Alchemy (Lv 1)

    Convert junk gear into gold. Run it on commons and uncommons that don't fit your build. Don't alchemize anything with a stat mod you might want to extract later.

  3. 3
    Crafting (Lv 5)

    Deterministic. You spend materials and get the exact gear piece the recipe names. Use it when you need a specific stat baseline that Synthesis won't reliably produce.

  4. 4
    Decoration (Lv 8)

    Adds cosmetic gem slots to gear pieces. Purely visual — no combat stats — but the slots persist when you upgrade the piece.

  5. 5
    Extraction (Lv 10)

    Pulls a stat mod off a piece you're about to discard. Cost scales with mod tier. Useful for migrating a +Drop Chance or +Crit roll between accessories.

  6. 6
    Engraving (Lv 15)

    Permanently inscribes a stat line onto a piece. Much more reliable than re-rolling — once it's engraved, it stays through every subsequent upgrade.

  7. 7
    Offering (Lv 20)

    Trades a stack of materials for a guaranteed item from a curated pool. Best gold-to-result ratio in the late game; see the Offering page for the per-tier pools.

  8. 8
    Inscription (Lv 25)

    Applies a best-in-slot mod from your stash onto a piece. Endgame finisher — 10,000 gold per recipe slot, so save it for your final BiS.