The Cube system explained
The 8 Cube functions and their unlock Cube Levels
- Cube Lv 1 — Synthesis (free, default unlocked)
- Cube Lv 1 — Alchemy (10 gold to unlock)
- Cube Lv 5 — Crafting (100 gold)
- Cube Lv 8 — Decoration (300 gold)
- Cube Lv 10 — Extraction (1,000 gold)
- Cube Lv 15 — Engraving (1,000 gold)
- Cube Lv 20 — Offering (3,000 gold)
- Cube Lv 25 — Inscription (10,000 gold)
When to use each
- 1Synthesis (Lv 1)
Feed 5 items in, get 1 random output at the same tier or higher. Use it constantly in the early game — it's the cheapest way to level up gear and the Cube itself.
- 2Alchemy (Lv 1)
Convert junk gear into gold. Run it on commons and uncommons that don't fit your build. Don't alchemize anything with a stat mod you might want to extract later.
- 3Crafting (Lv 5)
Deterministic. You spend materials and get the exact gear piece the recipe names. Use it when you need a specific stat baseline that Synthesis won't reliably produce.
- 4Decoration (Lv 8)
Adds cosmetic gem slots to gear pieces. Purely visual — no combat stats — but the slots persist when you upgrade the piece.
- 5Extraction (Lv 10)
Pulls a stat mod off a piece you're about to discard. Cost scales with mod tier. Useful for migrating a +Drop Chance or +Crit roll between accessories.
- 6Engraving (Lv 15)
Permanently inscribes a stat line onto a piece. Much more reliable than re-rolling — once it's engraved, it stays through every subsequent upgrade.
- 7Offering (Lv 20)
Trades a stack of materials for a guaranteed item from a curated pool. Best gold-to-result ratio in the late game; see the Offering page for the per-tier pools.
- 8Inscription (Lv 25)
Applies a best-in-slot mod from your stash onto a piece. Endgame finisher — 10,000 gold per recipe slot, so save it for your final BiS.