Guides
Curated guides cross-referenced to the live database. New here? Start with the Beginner roadmap.
Starter
2System
6The Cube system explained
~8 minAll 8 Cube functions, the Cube Level they unlock at, and when to use each — verified against the game data.
Synthesis vs. classic crafting
~5 minRandom-tier Synthesis (605 recipes) vs. deterministic Crafting (63 recipes) — when to spend on which.
Soulstones: what they are and where to find them
~4 minSoulstones are the premium hero-unlock currency. Here's how they drop and how to spend them.
Normal → Nightmare → Hell → Torment
~5 minEach act has four difficulties. Here's when to switch up and what to expect.
Offline rewards: maximizing your AFK gains
~4 minThe game keeps farming while you're away. Here's how the offline reward formula actually works.
Hero unlock order: free vs DLC
~4 minSix heroes ship with the game — three free, three behind DLC. Here's the unlock order and what each brings.
Strategy
5Rune unlock priority for fast farming
~4 minWhich of the 197 runes to buy first. Drop Chance, Inventory, Auto-Open — verified picks.
Best 3-hero party compositions
~6 minUniversal early comp, Bat-farming comp, boss-rush comp — what slots into each role.
Drop chance math: how multipliers actually stack
~5 minWhat happens when you stack +30% from a rune, +15% from gear and +10% from a buff. Multiplicative vs. additive.
Stat priority by hero class
~6 minWhat to scale on each of the 6 heroes — and what to ignore.
Best stages for gold, XP, and pet kills
~5 minHand-picked farming spots verified against monster spawn weights.