Calculators · Class Ranking
Class Ranking
Rank the 6 playable heroes by computed DPS — pick skill level, equipment rarity and Farm vs Boss preference. Each hero's two best active skills are auto-selected by contribution.
How is this calculated?
We combine base attack DPS with the contribution of each hero's two strongest active skills, then apply an equipment-rarity multiplier.
This is an estimation, not a simulation. For full formulas see /mechanics.
10
1
Sorcerer
Sorcerer9.11
DPS/s
+7.6% vs #2
Auto 2.3Skills +6.8
2
Slayer
SlayerDLC8.46
DPS/s
-7.1% vs #1
Auto 2.7Skills +5.8
3
Hunter
HunterDLC7.56
DPS/s
-17.0% vs #1
Auto 2.8Skills +4.8
4
Knight
Knight7.42
DPS/s
-18.5% vs #1
Auto 3.2Skills +4.3
5
Priest
PriestDLC4.61
DPS/s
-49.4% vs #1
Auto 1.6Skills +3.1
6
Ranger
Ranger4.47
DPS/s
-51.0% vs #1
Auto 1.9Skills +2.5
How is this calculated?
We combine base attack DPS with the contribution of each hero's two strongest active skills, then apply an equipment-rarity multiplier.
- base DPS = (AS ÷ 100) × AD × (1 + CC × (CD ÷ 1000 − 1))
- Each skill contributes (Value / 1000) × activation rate of base DPS.
- Delivery type biases the score: AOE favors Farm DPS, single-target favors Boss DPS.
- Rarity multiplier scales DPS from COMMON (×1.0) to COSMIC (×4.2) to model equipment progression.
This is an estimation, not a simulation. For full formulas see /mechanics.