Calculators
Wave Simulator
Wave-by-wave clear estimate
Hero
Act
Difficulty
Stages (120)
Your hero dies on this stage
Estimated survival 15.1s vs. clear time 4m 43s. You won't reach the boss.
Try a tank hero (Knight), more armor gear, or a lower difficulty.
1-1 Pasture
NORMALTotal clear time
4m 43s
Waves × monsters
10 × 1
Total monsters
10
Boss kill time
1m 8s
Survival check
Time to die if all monsters in a wave hit you simultaneously (worst case).
15.1s
Hero may die before clearing
| Wave | HP | TTK | Cumulative |
|---|---|---|---|
| 1 | 43 | 21.5s | 21.5s |
| 2 | 43 | 21.5s | 42.9s |
| 3 | 43 | 21.5s | 1m 4s |
| 4 | 43 | 21.5s | 1m 26s |
| 5 | 43 | 21.5s | 1m 47s |
| 6 | 43 | 21.5s | 2m 9s |
| 7 | 43 | 21.5s | 2m 30s |
| 8 | 43 | 21.5s | 2m 52s |
| 9 | 43 | 21.5s | 3m 13s |
| 10 | 43 | 21.5s | 3m 35s |
| BOSS · Goblin Thief | 135 | 1m 8s | 4m 43s |
Simplified model: hero base DPS (without skill mults) × seconds = damage dealt. Wave HP = avg_monster_hp × monsters_per_wave (uniform weight assumption). Boss HP is the precomputed scaled value. Doesn't account for skill rotations, dodge, or status effects.